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TonyD's avatar

Great story! Megadungeon campaigns are their own fascinating creatures. This makes me think more about the importance of tone in helping to hold a megadungeon campaign together.

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Pat's avatar

I have a failed megadungeon campaign story as well -

We started playing in June of 2019, I was hoping to show some 5e players what an AD&D megadungeon campaign was like. We stuck to Castle Hochheim and the sprawling dungeon beneath it for about 4 month before the campaign turned toward exploring the world (and politics) outside the dungeon. The PCs still head back on occasion, but they're far busier dealing with the machinations of factions that have sunk the kingdom wherein the game is set into a civil war. Maybe someday, I should write the tale.

I'd still like to run/play a pure megadungeon game, but for now, I have Hochheim and it's players to keep my occupied.

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