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Lucas M.'s avatar

Speaking of management, I also wonder whether you can expand –perhaps on a future post?– on the nitty gritty of scheduling and organizing sessions with a large pool of players like yours.

Your podcast interview with Ben L. touched on this subject briefly. I think it would be super useful for aspiring open table megadungeon GMs (like me!) to learn more about your tricks and tips of organizing sessions.

A common GM complaint about the now traditional approach to D&D campaigns –the dedicated table of 4-5 players expected to show up regularly for months or years– is how frustrating scheduling can be. And how often it leads to the death of campaigns. This problem supposedly finds and antidote in the open table megadungeon campaign. But there is still some scheduling to do... How do you schedule and organize sessions with players?

I would love if you could get really specific. I mean, the questions I have in mind include:

- Do you invite all your players to play at a specific day and time, and then play with those who commit to that session? Or do you pre-select players that you think may “glue” together and invite them (I think you described an approach like this in the interview)? If you do, are they still one-off groups? Or they become stable mini-groups that always meet independently from others (in other words, how promiscuous, so to speak, are each session's group?

- How do you invite with players? Email? Discord? Calls? And do players have communication channels between sessions? Discord? General Discord chat, or small-group specific chars?

- Do you set the day and time? Or do you negotiate the day and time with players? Do you use scheduling tools like Doodle?

- How have been your experiences letting players themselves organize sessions (West Marches style)? I think you mentioned that hasn’t work so well, but why?

- And has your approach for scheduling and inviting players changed over time as the campaign progresses?

I hope that's not too specific for this substack's aim! Perhaps Ben L. should have a whole episode on Scheduling the Megadungeon... Anyway, thanks again for your great posts!

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Lucas M.'s avatar

I’m enjoying this post series very much. It is helping me set up my own open table megadungeon campaign. Thank you sir!

I would like to ask you some questions about the two time management rules and something you had said on a comment to the Sept 14 post: “Neither What Fools or Twilight Age are 100% in the megadungeon. Twilight Age has had sessions as afield as to neighboring city-states, the fey realm, and the moon.”

How do you handle the end and beginning of a session that doesn’t happen in the megadungeon, e.g., in a neighboring city-state or wilderness? Do you still enforce some form of closure (something like the ending outside the dungeon rule)? How does this look like, narratively speaking? If a session ends with a group of PCs exploring a city-state, and then a week passes (in real time) before the players meet again, does that mean that the PCs stayed in the city-state doing downtime activities for a week (in the fictional time)? What if they are exploring the wilderness? Camping for a week? Or are they expected to come back to the base of operations (a small town?) at the end of the session, even if it happened in a city or the wilderness?

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