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I always liked the idea of love interests for player characters, but have always struggled with how to include something like that in a game. Years ago I too wrote up a percent chance table to see if a PC felt "love/crush at first sight" whenever they met a new NPC. I envisioned it as a way for players to dig in and role play a bit more if they wanted. Having a "love interest" section on the character sheet sounds like it might help players think that it could be fun and useful to actually engage.

Too bad Scamandros got zapped away before I could follow up on anything with him! Maybe we'll figure out a way to reincorporate him

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I would be curious about that table. I didn’t really like the rules I had worked out. I did like some of the results, though. Curtis had a young troubadour from Ys that fell for a face he saw right before his torch blew out. She was the apprentice of Prospero the Blue but he spent most of the game believing he was in love with a spirit. Rob (Crambo Rob) also had a magic-user from Thule with a real innocent crush on the vat born gardener of the manse.

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